Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts

Wednesday, May 23, 2012

An Interview with ROD REES

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I heard of Rod Rees’s new series, The Demi-Monde quite a while ago. It has an intriguing and original premise and setting – a virtual reality “training” world that features some of the most difficult environments for warfare, populated by some of the worst of history’s psychopaths… Which is pretty cool. With the second book in the series now available, I thought it would be a good time to ask him some questions about his work. Turns out, he’s not a fan of the editing phases…

Tuesday, May 01, 2012

Influences & Inspirations: ROD REES

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Rod Rees is the author of The Demi-Monde series – currently standing at two novels, Winter and Spring (published by Quercus in the UK and William Morrow in the US). With the release of the second novel in the series, I thought it a good time to invite him to talk about his influences and inspirations…

It’s an interesting question: what are the influences and inspirations that inform The Demi-Monde series of books, and it’s one I’ve never really thought about before.

But before I answer the question, maybe I should give a quick synopsis of what the Demi-monde is. It’s a virtual world, designed by the US army to train grunts in the art of urban guerrilla warfare, inhabited by thirty million digital duplicates of real people (none of them aware they are Dupes), who live in five city-states locked in eternal civil war (“the last thing we want is peace breaking out in the Demi-Monde”). It’s planned to be a dystopia so every city-state is overcrowded; linguistically, religiously and ethnically distinct; and led by a coterie of the über-psychopaths from history who, during their lives, visited such misery on humanity. Everything has been done to turn the DM into a living hell.

So what were the inspirations I drew on when designing the world?

Tuesday, August 23, 2011

“Ready Player One” by Ernie Cline (Century / Crown)

ReadyPlayerOne RD 1 finals 2The most endearing geek book ever?

It’s the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world.

Somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune and power – to whoever can unlock them. Halliday’s riddles are based in the pop culture he loved – that of the late 20th century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons.

When Wade stumbles upon the first puzzle, suddenly the whole world is watching, and thousands of competitors join the hunt – among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. To do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life – and love – in the real world he’s always been so desperate to escape.

Ready Player One is the surprising book of the year: it is smart, charming, and engaging. The novel is as addictive as the computer games it references, as fun as the movies beloved by the author, and genuinely buoyed my mood throughout. Ready Player One is an absolute pleasure to read.